Air tap gesture - Right-click the mouse, press the Enter key on your keyboard or use the A button on an Xbox controller.Look up, down, left, and right - Select and drag the mouse, use the arrow keys on your keyboard or the right stick on an Xbox controller.Walk forward, back, left, and right - Use the W,A,S, and D keys on your keyboard, or the left stick on an Xbox controller.In the HoloLens 2 Emulator, the cursor follows hand movement and orientation. The cursor on HoloLens (first gen) follows head movement and rotation. Applications running in the emulator respond like they would on a real device. Your actions move the simulated user around the environment. You control the emulator by directing the actions of a simulated user by wearing a HoloLens. Input options are available for using the keyboard, mouse, or Xbox controller. Basic emulator inputĬontrolling the emulator is similar to many common 3D video games. We recommend that you keep the emulator open during your debugging session, so that you can quickly deploy applications to the emulator. The emulator may take a minute or more to boot when you first start it. Go to Debug > Start Debugging or press F5 to launch the emulator and deploy your application for debugging.Select the HoloLens Emulator version you want as the target device for debugging.For the HoloLens 2 Emulator, ensure that the Platform is set to x86 or 圆4. For HoloLens Emulator (first gen), ensure that Platform is set to x86.When using Unity, build your project from Unity and then load the built solution into Visual Studio, as usual. Load your application solution in Visual Studio.Go to Control Panel -> Programs -> Programs and Features -> Turn Windows Features on or off and check that Hyper-V is selected. If your system meets the requirements listed above, ensure that the "Hyper-V" feature has been enabled on your system.
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